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Post by Henric on Feb 12, 2014 8:24:52 GMT 9.5
haha, Rummy keeps getting better and better...
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Post by rume2finguz on Apr 7, 2014 9:10:57 GMT 9.5
Thanks heaps for this Courtney; I agree it should be a weird sort of blessing / curse thing. Gluttonous feast works well for Rummy, he's already happily running down the glutton path anywho. Will write these new abilities and attributes out this week. Does that mean that, during the three-day full moon period, if I'm in full rat form and kill a guy, I need to make a 25 DC will save?
Also, a sidebar: realised during the last session that I've been rolling my attack hits / misses all wrong, and had never added the 'Strength' or 'Dex' modifier. Thought it was weird that I was missing way more than I should be. Oh well! At least I know for next time.
I really need to print a new character sheet, the top page of mine became ripped from the staple and it's falling to pieces and there's grey smudges everywhere from all the erasin' and rewritin'. Guess that's pretty par for the course.
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Post by rume2finguz on Apr 7, 2014 9:57:16 GMT 9.5
Oh cool - the character sheet creator we were using also have a 'bonus page' for Lycanthropic abilities. Basically a 'Hybrid form' sheet and an 'Animal form' sheet. Is there anything these character sheets CAN'T DO??
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Post by Shifty on Apr 7, 2014 13:08:44 GMT 9.5
Oh cool - the character sheet creator we were using also have a 'bonus page' for Lycanthropic abilities. Basically a 'Hybrid form' sheet and an 'Animal form' sheet. Is there anything these character sheets CAN'T DO?? Holy shit! Really? That's awesome. And yeah, the save for Gluttonous Feast is normally DC 20 in animal form, DC 15 in hybrid form, but during a full moon it is DC 25 in animal, DC 20 in hybrid. Those are some pretty tough DCs!
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Post by rume2finguz on Apr 7, 2014 13:32:22 GMT 9.5
Oh cool - the character sheet creator we were using also have a 'bonus page' for Lycanthropic abilities. Basically a 'Hybrid form' sheet and an 'Animal form' sheet. Is there anything these character sheets CAN'T DO?? Holy shit! Really? That's awesome. And yeah, the save for Gluttonous Feast is normally DC 20 in animal form, DC 15 in hybrid form, but during a full moon it is DC 25 in animal, DC 20 in hybrid. Those are some pretty tough DCs! Cool, this makes sense to me. Also the rolls to change into rat / hybrid / human are influenced similarly by that cursed pallid orb. Haha just boning up on some rules (mainly figuring out armour - I think if I transform into 'hybrid' I keep armour, but if I go full rat then I lose it) and stumbled onto this gem: A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack. Looks like that ship has sailed! Hahaha.
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Post by Shifty on Apr 7, 2014 14:09:19 GMT 9.5
Holy shit! Really? That's awesome. And yeah, the save for Gluttonous Feast is normally DC 20 in animal form, DC 15 in hybrid form, but during a full moon it is DC 25 in animal, DC 20 in hybrid. Those are some pretty tough DCs! Cool, this makes sense to me. Also the rolls to change into rat / hybrid / human are influenced similarly by that cursed pallid orb. Haha just boning up on some rules (mainly figuring out armour - I think if I transform into 'hybrid' I keep armour, but if I go full rat then I lose it) and stumbled onto this gem: A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack. Looks like that ship has sailed! Hahaha. Unfortunately, that ship sailed before anyone even realised you were afflicted. The rules for curing lycanthropy are notoriously ill-defined. See this thread for absolutely no clarification of the issue.
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Post by rume2finguz on Apr 7, 2014 14:26:33 GMT 9.5
I think for the purposes of lycanthrope lore, it makes sense that it becomes nearly impossible to cure it after the window of infection has disappeared. Living with the curse / "supernatural disease" is it's own reward and downside, I guess. I think there'd be a pretty good little adventure path in trying to find a cure for lycanthropy, but I'm glad that it's near-impossible to do.
(I'm not really interested in curing it anyways; this is all purely speculative. I think Rummy's a far more interesting character with it; a bullet-sponge acrobatic drunkard, who's also a rat.)
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Post by rume2finguz on Apr 9, 2014 9:32:22 GMT 9.5
I'm wondering if maybe I should change that to a +2 to Dexterity instead of Wisdom. That kinda makes more sense, right? Rats are pretty dexterous. Sorry to spam post but is this definitely how you want to do it? I am down with this: it means that while I'm a bad-decisions-making machine, my dex modifier is ultiamtely +5. I can totally dig it.
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Post by Shifty on Apr 9, 2014 9:53:29 GMT 9.5
I'm wondering if maybe I should change that to a +2 to Dexterity instead of Wisdom. That kinda makes more sense, right? Rats are pretty dexterous. Sorry to spam post but is this definitely how you want to do it? I am down with this: it means that while I'm a bad-decisions-making machine, my dex modifier is ultiamtely +5. I can totally dig it. Yeah. Do it. It makes more sense to me that way. Of course, that +2 to wisdom would've really helped for all those will saves you're gonna be making.
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Post by rume2finguz on Apr 9, 2014 10:14:55 GMT 9.5
Sorry to spam post but is this definitely how you want to do it? I am down with this: it means that while I'm a bad-decisions-making machine, my dex modifier is ultiamtely +5. I can totally dig it. Yeah. Do it. It makes more sense to me that way. Of course, that +2 to wisdom would've really helped for all those will saves you're gonna be making. Awesome. So long as NOBODY EVER USES PERSUASIVE MAGIC ON ME EVER, Rummy will be a stone cold baller. I don't know that 'baller' has ever been used to describe a character with a wisdom penalty of -4, but I'll take whatever glories I can get.
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Post by rume2finguz on Apr 10, 2014 12:31:28 GMT 9.5
While we're (sort of) talking about "weird things that Paizo does" it doesn't really make sense to me that the Intimidate skill relies on Charisma.
In my mind I guess intimidation would be tied up probably more with Intelligence and Strength, probably, and it seems like Paizo vaguely acknowledge this by giving the +4 to creatures larger than their targets. Anywho, whatever!
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Post by rume2finguz on May 5, 2014 9:28:48 GMT 9.5
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Post by Henric on May 6, 2014 18:54:07 GMT 9.5
While we're (sort of) talking about "weird things that Paizo does" it doesn't really make sense to me that the Intimidate skill relies on Charisma. In my mind I guess intimidation would be tied up probably more with Intelligence and Strength, probably, and it seems like Paizo vaguely acknowledge this by giving the +4 to creatures larger than their targets. Anywho, whatever! Yeah theres plenty of debate over this. I run a house rule that you can use your STR mod for intimidation checks if youre physically intimidating them. I think Shifty does as well
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Post by Shifty on May 7, 2014 14:22:03 GMT 9.5
Correct. This is why Morkus tends to get stupidly high intimidate rolls, despite having the charisma of a rubber ducky.
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Post by Shifty on May 7, 2014 14:30:54 GMT 9.5
Midnight Milk is a moderate addiction. Which means you cannot heal ability damage naturally. You must use the drug once a day, or suffer -2 to Con and Str. The fortitude save to recover from the addiction is currently at 18, and it requires 3 consecutive saves. The decline, indeed.
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