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Post by Shifty on Feb 7, 2014 10:36:11 GMT 9.5
This mask confusion means I was totally cheating during that final fight last session. Sorry about that, but frankly, It was aleady a very cheap encounter.
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Post by Henric on Feb 7, 2014 23:24:28 GMT 9.5
I dont want to ninja all this loot, but that mask works with my build. Am I right guys??
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Post by rume2finguz on Apr 7, 2014 11:52:15 GMT 9.5
We should really update this thread with what we got / what we don't got... I know Virgil wrote a bunch of stuff down two weeks ago, and before that Henric was scribing everything... but now? WHO KNOWS
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Post by Shifty on Apr 7, 2014 13:13:19 GMT 9.5
I think we dealt with all the party loot in-game last session.
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Post by Shifty on Apr 29, 2014 15:34:31 GMT 9.5
Here's a quick rundown on some of the wackier items we looted from The Seven's Sawmill.
Skinsaw Masks (x12?) Price 1,500gp +2 to perception checks against creatures that aren't immune to fear, +1 bonus to attack and damge rolls made with slashing weapons against living creatures. 1 point of charisma damage for wearing the mask.
Reaper's Mask Price 12,000gp Functions as Skinsaw mask but also allows the wearer to cast Confusion 2/Day.
Ironbriar's Spellbook Contains: Blink, Cat's Grace, Chill Touch, Enlarge Person, Fox's Cunning, Grease, Haste, Lightning Bolt, Mage Armor, Magic Missile, Scorching Ray, Shocking Grasp, Shrink Item, Spider Climb, and Web. (Pretty fucking boring spellbook if you ask me. I might change this to something more interesting later... Watch this space)
A small pamphlet discussing the little known art of Clockwork Magic. Written by a self styled "Arcane Horologist" named August Laurdin from Magnimar. Contains the spells Pendulum, Animate Construct I, II, and III, Clockwork Timer, Wind Down, and Time Step, and discussions of research into further spells of the Clockwork School.
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Post by Virgil Barclay on Apr 29, 2014 22:49:12 GMT 9.5
i wrote down the end of sessions loot...
+1 short sword Reaper's Mask (as above) lvl 3 wand of cure mod wounds [12 charges] mithril chain shirt +1 buckler masterwork hand crossbow & 10 poison bolts [drow] key to Ironbriars quarters clockwork spell??? i don't know what this means... city painting (200gp) the serpents tame [sic?](500gp) Ironbriars journal/ledger and spellbook
LOOT FROM CULTISITS x10 x10 leather armour x10 skinsaw mask x10 20gp x10 hand crossbows x10 war razor
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Post by rume2finguz on Apr 30, 2014 8:33:00 GMT 9.5
We should sell all the cultist stuff for CASH DOLLAH but I'd like to claim the poison crossbow bolts, if nobody has any objection to this?
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Post by Shifty on Apr 30, 2014 10:55:58 GMT 9.5
KEEP? = Do you wanna keep this? KEEP! = You should definitely keep this. SELL! = You should definitely sell this. i wrote down the end of sessions loot... +1 short sword KEEP?Reaper's Mask (as above) KEEP?lvl 3 wand of cure mod wounds [12 charges] KEEP?mithril chain shirt KEEP!+1 buckler KEEP?masterwork hand crossbow & 10 poison bolts [drow] KEEP?key to Ironbriars quarters KEEP!clockwork spell??? i don't know what this means... This is the pamphlet discussing the clockwork school of magic, I wrote about that in my last post.city painting (200gp) SELL!the serpents tame [sic?](500gp) SELL!Ironbriars journal/ledger and spellbook KEEP!If we sell all the Cultist crap, that will amount to the following... LOOT FROM CULTISITS x10 x10 leather armour 5 x 10 = 50 x10 skinsaw mask 750 x 10 = 7,500 x10 20gp = 200 x10 hand crossbows 50 x 10 = 500 x10 (mwk) war razor 151 x 10 = 1,510 +700gp for the treasure items that I assume you are selling (the painting and the faerie tale book) = 10,460 /4 = 2,615gp each! KA-CHING.
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Post by Shifty on Apr 30, 2014 10:59:35 GMT 9.5
Drow poison is pretty excellent. It knocks people unconscious on a failed fort save. The DC is only 13, though.
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Post by rume2finguz on Apr 30, 2014 12:12:59 GMT 9.5
That sounds good to me, especially if we're targeting some of the nerdier types. It'd do standard crossbow bolt damage as well, right?
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Post by Shifty on Apr 30, 2014 14:03:45 GMT 9.5
That sounds good to me, especially if we're targeting some of the nerdier types. It'd do standard crossbow bolt damage as well, right? Yep.
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Post by Henric on May 1, 2014 10:59:38 GMT 9.5
Holy hell, thats some cash money dollars! Im all for the above commerce.
The Mithril Chain shirt is ok. As far as I can tell, the main benefits are its reduced weight (which we don't really use for play anyway) it has a +6 max Dex bonus (which isn't really relevant as no one has a 22 Dex) and a reduced arcane spell failure (usually %20, reduced to %10)
Unless Virgil wants to wear it knowing that 1/10 spells will fail on average I say we sell that as well.
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Post by Shifty on May 1, 2014 13:00:21 GMT 9.5
Holy hell, thats some cash money dollars! Im all for the above commerce. The Mithril Chain shirt is ok. As far as I can tell, the main benefits are its reduced weight (which we don't really use for play anyway) it has a +6 max Dex bonus (which isn't really relevant as no one has a 22 Dex) and a reduced arcane spell failure (usually %20, reduced to %10) Unless Virgil wants to wear it knowing that 1/10 spells will fail on average I say we sell that as well. Doesn't Rummy have a dex of around about 22 now? It might improve his armour class. You'd get another 600 gold if you sold it.
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Post by rume2finguz on May 1, 2014 14:57:46 GMT 9.5
Holy hell, thats some cash money dollars! Im all for the above commerce. The Mithril Chain shirt is ok. As far as I can tell, the main benefits are its reduced weight (which we don't really use for play anyway) it has a +6 max Dex bonus (which isn't really relevant as no one has a 22 Dex) and a reduced arcane spell failure (usually %20, reduced to %10) Unless Virgil wants to wear it knowing that 1/10 spells will fail on average I say we sell that as well. Doesn't Rummy have a dex of around about 22 now? It might improve his armour class. You'd get another 600 gold if you sold it. I think it's only 20, but don't have it right in front me. Besides which I dropped a bunch of money on an 'Agile Breastplate' a few sessions ago and it's pushed me up a bunch, so I doubt I'd need it?
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Post by Shifty on May 1, 2014 16:00:50 GMT 9.5
Agile breastplate has a higher armor check penalty (-4 vs 0), a max dex bonus of only +3 (vs +6), and a speed of only 20ft. Of course, the latter doesn't matter, since you're a dwarf and can only move 20ft anyway, but I think you might find that the mithral chain shirt is the better option overall.
I assume the agile breastplate is +1? That would mean it's AC +7, DEX +3, (total AC = 20) armor check penalty -3 Whereas the Mithral chain shirt is AC +4, DEX +5 (total AC = 19) with an armor check penalty of 0.
If I were you, I'd really wanna get rid of that armor check penalty, and I'd get that chain shirt enchanted. Then it would have an equal armor class to the agile breastplate, but with no armor check penalty, and the capacity to go up to AC 21 if you boost your dex with spells or stat upgrades.
MATHEMATICAL.
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