Post by Shifty on Mar 10, 2014 16:34:56 GMT 9.5
I know I mentioned that it's more or less impossible to remain an atheist in Golarion, considering your average adventurer is confronted with direct evidence of divine influence on a daily basis.
But there is, however, a handful of options for some minor atheistic sorta powers. Huzard Wimmyn, and other godless heathens might be interested in the following options.
From The Inner Sea World Guide:
Godless Healing.
Once per day, you can heal yourself with your own force of will. It basically amounts to a free Cure Light Wounds, so no pesky clerics get the chance to touch you with their sticky bible fingers.
From Faiths and Philosophies:
Atheist Abjurations.
+2 to your caster level whenever you use an abjuration spell to counter a divine spell. WHERE'S YOUR GOD NOW?
Divine Defiance.
+2 to saving throws against divine spells. Pretty straightforward way to settle an argument.
Divine Denouncer (requires Divine Defiance)
+2 to Bluff, Diplomacy, Intimidate, Knowledge, Perform, and Sense Motive checks involving a divine caster. You are getting good at humiliating mormons.
Focused Disbelief (requires Divine Defiance)
You gain spell resistance equal to 11 + your character level against divine spells. Wait.... WHAT? 11 + your character level? That must be some kind of mistake. I might have to nerf this.
Iconoclast (requires Divine Defiance, Improved Sunder, Power Attack, Intimidate 3 ranks)
Free Demoralize attempt whenever you sunder a holy symbol. +5 to the intimidate check if you destroy it. This is really funny, but all those prerequisites, combined with the difficulty in succeeding on a sunder or even getting the opportunity to attempt it make this feat a bit impractical.
Seeds of Doubt (requires Divine Defiance and Hex class feature)
If a creature is subject to one of your hexes, it gains +1 to will saving throws, and must attempt to resist any divine magic cast on it. WEIRD. You can curse people to doubt their own faith. Hahaha.
But there is, however, a handful of options for some minor atheistic sorta powers. Huzard Wimmyn, and other godless heathens might be interested in the following options.
From The Inner Sea World Guide:
Godless Healing.
Once per day, you can heal yourself with your own force of will. It basically amounts to a free Cure Light Wounds, so no pesky clerics get the chance to touch you with their sticky bible fingers.
From Faiths and Philosophies:
Atheist Abjurations.
+2 to your caster level whenever you use an abjuration spell to counter a divine spell. WHERE'S YOUR GOD NOW?
Divine Defiance.
+2 to saving throws against divine spells. Pretty straightforward way to settle an argument.
Divine Denouncer (requires Divine Defiance)
+2 to Bluff, Diplomacy, Intimidate, Knowledge, Perform, and Sense Motive checks involving a divine caster. You are getting good at humiliating mormons.
Focused Disbelief (requires Divine Defiance)
You gain spell resistance equal to 11 + your character level against divine spells. Wait.... WHAT? 11 + your character level? That must be some kind of mistake. I might have to nerf this.
Iconoclast (requires Divine Defiance, Improved Sunder, Power Attack, Intimidate 3 ranks)
Free Demoralize attempt whenever you sunder a holy symbol. +5 to the intimidate check if you destroy it. This is really funny, but all those prerequisites, combined with the difficulty in succeeding on a sunder or even getting the opportunity to attempt it make this feat a bit impractical.
Seeds of Doubt (requires Divine Defiance and Hex class feature)
If a creature is subject to one of your hexes, it gains +1 to will saving throws, and must attempt to resist any divine magic cast on it. WEIRD. You can curse people to doubt their own faith. Hahaha.