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Post by Shifty on Jun 12, 2014 2:18:01 GMT 9.5
Well, you asked me what I think. So, after reading a fair chunk of the first book of Legacy of Fire, I have determined that the following things are Bad Ideas.
- Introducing all the major NPCs with a complex investigation encounter in which you are asked to suspect all said NPCs of wrongdoing. It is not exactly conducive to good first impressions, especially when none of them have actually done anything wrong. - Putting almost all of the information pertinent to the (I assume) major story arc of the adventure in a single room, hidden on a bunch of busted up bas-reliefs, which are not even pictured but are somehow meant to be immediately very communicative of the entire history of Kelmarane. It was a bloody miracle we even looked at them. - Expecting the party to stage hit and run attacks on an entire town, despite only actually including maps of a single building. - Concluding a dramatic encounter with instructions to actually seize control of a player, and force them to momentarily identify as someone else, purely so you can point them vaguely at another dungeon where they probably would've gone anyway.
I am absolutely baffled by this adventure path. I think, after we take our pay for the Kelmarane job, maybe we should just wash our hands of the place and head back to Katapesh. Katapesh was fun.
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