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Post by Shifty on Nov 6, 2019 16:01:27 GMT 9.5
A very cool Unearthed Arcana just appeared on the Wizards website. It gives a bunch of extra options to basically every class. Check it out, y'all. linky linkyEDIT: I have renamed this thread "Unearthed Arcana", as it seems more fitting as a discussion of whatever new playtests pop up.
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Post by MrPickles on Nov 6, 2019 17:02:18 GMT 9.5
A very cool Unearthed Arcana just appeared on the Wizards website. It gives a bunch of extra options to basically every class. Check it out, y'all. linky linkyThere's some very average options in there but I like what they did with Ranger! I'll have to show Carmen
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Post by Shifty on Nov 7, 2019 8:11:18 GMT 9.5
A very cool Unearthed Arcana just appeared on the Wizards website. It gives a bunch of extra options to basically every class. Check it out, y'all. linky linkyThere's some very average options in there but I like what they did with Ranger! I'll have to show Carmen Average? Are you sure about that? Maybe you should take a closer look. There's a lot of abilities in there that basically just get "enhanced" and take absolutely nothing away. Everyone gets an extra way to use their class powers, an addition to their spell list, or a way to swap out spells and skill proficiencies. Everyone, that is, except the barbarian. I think the barbarian is the only one that only gets "replacements" rather than "enhancements".
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Post by MrPickles on Nov 7, 2019 12:24:46 GMT 9.5
There's some very average options in there but I like what they did with Ranger! I'll have to show Carmen Average? Are you sure about that? Maybe you should take a closer look. There's a lot of abilities in there that basically just get "enhanced" and take absolutely nothing away. Everyone gets an extra way to use their class powers, an addition to their spell list, or a way to swap out spells and skill proficiencies. Everyone, that is, except the barbarian. I think the barbarian is the only one that only gets "replacements" rather than "enhancements". Keep in mind, this is purely my opinion, but: The enhancements are just quality of life changes though. The ability to change your spell list when you get an ability score improvement... meh. Even if I was a spell caster, I doubt I’d need it. If it were the ability to change your spell list on a long rest like a cleric, different story, that’s allow you to adjust to your situation a little better and plan your spell list around what your expecting to see that day The ability to change your skill proficiency is a little cooler, would allow you to change a dud proficiency that you picked up from your background into something potentially more useful, though being limited to your class list means you probably already picked up the ones you liked, so still kinda average. The fighters change is almost entirely to battle master which I’ve never seen anyone actually play and yeah, the Barbadian ones are just rubbish. I dunno, I feel underwhelmed with most of it but maybe that’s because most of those changes aren’t aimed at players like me and more towards players that want a bit more flexibility while they discover who their character is as they play.
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Post by Shifty on Nov 7, 2019 12:42:02 GMT 9.5
Average? Are you sure about that? Maybe you should take a closer look. There's a lot of abilities in there that basically just get "enhanced" and take absolutely nothing away. Everyone gets an extra way to use their class powers, an addition to their spell list, or a way to swap out spells and skill proficiencies. Everyone, that is, except the barbarian. I think the barbarian is the only one that only gets "replacements" rather than "enhancements". Keep in mind, this is purely my opinion, but: The enhancements are just quality of life changes though. The ability to change your spell list when you get an ability score improvement... meh. Even if I was a spell caster, I doubt I’d need it. If it were the ability to change your spell list on a long rest like a cleric, different story, that’s allow you to adjust to your situation a little better and plan your spell list around what your expecting to see that day The ability to change your skill proficiency is a little cooler, would allow you to change a dud proficiency that you picked up from your background into something potentially more useful, though being limited to your class list means you probably already picked up the ones you liked, so still kinda average. The fighters change is almost entirely to battle master which I’ve never seen anyone actually play and yeah, the Barbadian ones are just rubbish. I dunno, I feel underwhelmed with most of it but maybe that’s because most of those changes aren’t aimed at players like me and more towards players that want a bit more flexibility while they discover who their character is as they play. Personally, I love Battle Master. If I were to play a Fighter, I'd always go Battle Master. Don't you ever get tired of saying "I hit it with my axe?" And as for the Barbarian, I would take Survival Instincts over Danger Sense every time. Two extra skill proficiencies with double the bonus on both! That's gotta be better than advantage on Dex saves! Surely!
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Post by MrPickles on Nov 7, 2019 13:23:18 GMT 9.5
Keep in mind, this is purely my opinion, but: The enhancements are just quality of life changes though. The ability to change your spell list when you get an ability score improvement... meh. Even if I was a spell caster, I doubt I’d need it. If it were the ability to change your spell list on a long rest like a cleric, different story, that’s allow you to adjust to your situation a little better and plan your spell list around what your expecting to see that day The ability to change your skill proficiency is a little cooler, would allow you to change a dud proficiency that you picked up from your background into something potentially more useful, though being limited to your class list means you probably already picked up the ones you liked, so still kinda average. The fighters change is almost entirely to battle master which I’ve never seen anyone actually play and yeah, the Barbadian ones are just rubbish. I dunno, I feel underwhelmed with most of it but maybe that’s because most of those changes aren’t aimed at players like me and more towards players that want a bit more flexibility while they discover who their character is as they play. Personally, I love Battle Master. If I were to play a Fighter, I'd always go Battle Master. Don't you ever get tired of saying "I hit it with my axe?" And as for the Barbarian, I would take Survival Instincts over Danger Sense every time. Two extra skill proficiencies with double the bonus on both! That's gotta be better than advantage on Dex saves! Surely! It’s definitely tempting but I actually like having advantage on dex saves. I was going to take resilient dex next too so that I had prof and adv on dex saves. Double proficiency is pretty nice though... The other change is subpar though, I’d rather always have extra movement on my turn rather than an extra half movement out of turn with conditions
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Post by MrPickles on Nov 7, 2019 13:31:19 GMT 9.5
Just realised the double proficiency is limited to some pretty useless skills. The only ones worth taking are medicine and perception and I already have proficiency in perception... hmmm
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Post by Shifty on Nov 7, 2019 13:41:10 GMT 9.5
Y'know, If Butterfingers takes another level dip into barbarian.... He could have expertise in FOUR different skills.
Hmmmmm...
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Post by MrPickles on Nov 7, 2019 15:36:12 GMT 9.5
Y'know, If Butterfingers takes another level dip into barbarian.... He could have expertise in FOUR different skills. Hmmmmm... If I allow this crazy UA shenanigans XD (I'd totally allow it because, well, it's butterfingers)
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Post by MrPickles on Nov 8, 2019 12:23:23 GMT 9.5
Doesn't look like this playtest material is available on D&D Beyond yet. Thought I'd play around with a few character ideas but no dice XD
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Post by MrPickles on Nov 8, 2019 14:42:16 GMT 9.5
I just realised, this playtest allows for every character in our Pirate campaign to have a swim speed (and climb speed and 5 additional move speed) with a single dip in Ranger XD
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Post by DEBO on Nov 12, 2019 10:22:23 GMT 9.5
Well anyone with access to a fighting style can take Mariner from the Waterbourne Adventures UA for a swim/climb speed, though only with no heavy armour and no shield (but you get +1 AC).
Also there's a Swashbuckling Rogue Archetype, and Minotaurs for some reason.
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Post by ladriel on Nov 12, 2019 21:43:54 GMT 9.5
Quickened heaLing might keep me alive but what is Ki.
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Post by DEBO on Nov 15, 2019 14:32:10 GMT 9.5
Ki is the resource used to activate various monk powers.
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Post by Shifty on Nov 26, 2019 10:51:42 GMT 9.5
A new Unearthed Arcana has popped up today that adds a few new psionic options for the fighter, rogue and wizard. Linky linkyAfter a quick read, at this stage, I don't think I will be allowing these archetypes at my table, however, if anyone really wants to use some of the new psionic spells I would probably consider it. But psionics is generally not really the vibe I want this pirate campaign to go with. I like the fact that this is appearing at the moment, though. What crops up in Unearthed Arcana is often a good indicator of what WotC are working on at the moment. And if they're working on psionics, the most likely upcoming setting would be Dark Sun. And Dark Sun is awesome.
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